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AR/VR development and benefits in Education

AR/VR development and benefits in Education

Whether you admit it or not, education is one of the basic elements of our society. Therefore, all of these are sharing and expanding knowledge in the most effective way (not necessarily the traditional school-university-university path), and we can use new technologies to achieve our goals. This makes education a perfect case for testing virtual reality and augmented reality solutions.

Although education is taken extremely seriously, it is not without problems, that is, education services are limited and there is a lack of well-trained personnel. In addition, people with limited physical ability may be in hard-to-reach places. For all these reasons, the implementation of AR/VR technology in the education system is very meaningful for APP solutions.

 

How does AR/VR adapt to the education system?



The easiest way to describe the potential impact of VR and AR on implementation can be condensed in the education system into better, faster, and stronger.

The education system needs new technologies in order to remain relevant in a constantly changing world and effectively fulfill its mission. Virtual and augmented reality is the next logical step in the development of the education system.

From a business perspective, VR&AR education solutions have an easy-to-apply business model, which is always a good selling point.

On the one hand, there is no need to determine a sustainable business model that can be transformed into profit in the short term. This is completely impossible, because education is a public service and it is regulated quite differently.

Since figuring out a business model is one of the main problems in the AR, especially VR industry, excluding it from the equation will leave more time to find the best content. However, this is where the risk is very high.

There are many responsibilities for developing high-quality AR/VR educational content that effectively serves their cause. It takes much longer to produce educational content, which is a much more complicated process that requires close collaboration and flexibility, especially when dealing with children. Not only need to create accurate content, but it must also be suitable for the target audience.

Building fine entertainment for body functions requires more than creating an immersive VR education process-students and their abilities must be considered, and content must be adjusted.

AR/VR industry and education 

When AR/VR technology is combined with education, it may become a win-win situation.

As a side project, it may also promote the wider adoption of VR and AR technology.

Virtual reality education statistics

  • 97% of students want to take VR courses.
  • Education is expected to become the fourth largest industry for VR investment.
  • By 2020, VR in education is expected to be a $200 million industry.
  • Almost 80% of teachers can use virtual reality devices, but only 6.87% of teachers often use them in the education process.
  • 93% of teachers said their students would be excited about using virtual reality.
  • 7 out of 10 teachers want to use VR to simulate experiences related to classroom content.
  • The benefits of VR in education and AR in the learning process expands teaching possibilities.

One problem with modern education systems is the limited ability to describe and exemplify complex concepts, and to explain them in a more practical and understandable way. The current way of interpreting things is usually a hit and miss. Some students get the focus while others cannot. Although this is a minor challenge for humanitarian science, it has become crucial in physics, chemistry, and biology.

Augmented and virtual reality educational applications can make the process of explaining complex concepts less challenging by adding interactive audiovisual elements.

Projects like Augment Education are advancing the possibilities in the area. This tool is used for presentation, modeling and basic 3D design.  Enhanced education helps teachers and students try to construct various objects and animate them through a rich library of shapes, objects and actions. 



1.Inclusiveness: salvation for special people

Another area that can be greatly improved by implementing VR and AR is the inclusion of students with various disabilities in the education process.

For example, solutions such as myopia VR enhanced assistive devices can help students with visual impairments. In addition, these apps can manipulate contrast, text size, and add audio comments-which greatly helps students with disabilities integrate into the community.

On the other hand, VR can be a perfect environment for students with disabilities. It not only gives them the opportunity to experience inaccessible situations, but it is also very practical in the daily education process.                              

2.Reduced distractions in VR schools

One of the most difficult elements in teaching is to keep the classroom's attention unaffected and deal with all kinds of distractions. Sadly, the emergence of various technologies such as smart-phones, despite their undisputed advantages, has made it more difficult. However, when it is possible to accept technology.

A well-planned VR experience can completely prevent the student's attention from any distracting factors, and greatly increase his attention to this topic.

Because of immersion and the ability to interact with the environment, things get better. Because of this-the development of the VR school environment is a reliable probability .

3.Increase participation/immersion through interaction

To be honest, many students think that education is a chore, and teachers face the problem of lack of student participation. This is an evergreen tree problem and may not be completely resolved. However, VR and AR can help solve this problem by adding some interactivity.

This is how it works. Immersive virtual reality education is more exciting by default, not just sitting in the classroom and listening to some interesting spelling. Some actions are in progress. In addition, students can participate more actively in this process. On the one hand, it helps the student focus on the topic, on the other hand, it makes him more interested in the topic itself, because the student can do something with it.

4.Interactivity is the key reason why VR and AR are so attractive for educational purposes

Today's typical course includes a lot of listening, a lot of notes and some things to see, while filling in the gaps in critical thinking and imagination. It's not the best experience, and it's not a bit boring, especially if you really don't care about the subject.